The original Dead Rising felt big, which depended a great deal on the sheer geographic size of the game. While much was made of the debut of psychos in the casino section Capcom brought with them, if I had ignored the opportunity to slaughter about 700 zombies (which, to be fair, is not an exaggeration) in various ways, it would have been approximately a 90 second trip from Point A to Point Boss Confrontation. There actually wasn't a lot of content on display in Dead Rising 2. So if your buddy does a running drop kick, it'll be displayed in animated form on their icon on your screen. YES NO Blue Castle did add a nice touch to the standard co-op partner icon though, which actually features a small image of your partner that changes to show their actions.